Inactivity costs the society an annual INT$54bn and is a risk factor for noncommunicable diseases such as colon breast and heart cancers, diabetes and heart disease [11. Physical activity is a vital health behavior, but the rate of advancement towards the recommended levels of PA has been sluggish. Therefore, interventions to encourage the habit of active living need to become more attractive and accessible to all such as those who are less motivated.
Digital technologies are an effective device for this. Studies have demonstrated that eHealth applications and wearable devices can help individuals to increase their physical activity and also help them keep track of and manage their behavioral changes. However, it is important to bear in mind that not all technology is equally effective for everyone. Particularly, the low-SES population is more likely to encounter obstacles when using technology to enhance health and behaviour (e.g. difficulties in accessing affordable devices and internet connectivity).
Research in the area of digital technology that can be used to enhance physical activities is still new however, there are some interesting discoveries. Virtual reality and augmented reality, for example, have been shown to enhance the learning process https://aroostookez.org/digital-technologies-for-physical-activity/ and enjoyment of physical activities. In addition it has been proven that games can inspire students to be more active, and can even make PE a more attractive subject. Moreover, Burges Watson et al. Moreover, Burges Watson et al. Students who participated in exergames had more positive attitudes towards subjects related to PE, and were more willing to work in groups.